DO NOT ACCOUNT FOR WSE POTENTIALS (I.E. THEY SHOULD BE CLEAN)!
Table of all stat sources. Consult the Github page for further resources.
Attack %: Enter amount of attack % from passives/skills, soul, Echo, etc. Due to this calculator assuming <=Lv150 equips, you may enter extra 3% to compensate if you have a Lv160+ weapon.
Damage %: Enter amount of Damage and Boss Damage % from gears (excluding WSE potentials, but include flame / gear base stat), passives, links, skill passive/active, hyper, node bonus, etc.
IED %: Enter amount of IED from gears (excluding WSE potentials, but include gear base stat), skills/hypers/nodes (only if it applies to most of your bossing skills), etc. Note that IED calculation isn't additive, so go look up how to calculate it. If you don't know how, the input field also supports multiple inputs seperated by commas in an example format of "30,30,10".
Familiar #: Enter the number of familiars you want to include in the optimization. Only Damage% and IED% familiars are supported, with the assumption of Epic 30%.
PDR %: Boss PDR. Mid-End game bosses are typically 300% PDR. List of boss PDR.
Prime #: Amount of prime lines to account for. This is typically 3, but if you are confident in your cubing luck you may increase the prime line # to optimize for.
Display Top #: Display top n results.
Max A/D/I #: Max Attack/Damage/IED lines possible on your WSE. Should be 9/6/9 for most classes (no DMG % on Emblems).
Python version for more flexible editing and offline use: link. Requires Python 3.6+.
Optimized Result:
FD: Final Damage % A: # of Attack Lines D: # of Boss Damage Lines I: # of IED Lines P: Ideal Prime Line Distribution (A,D,I)